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🎲 DICE-ONLY GAMES (Using Standard 6-Sided Dice)
1. Pig (1 die)
Players: 2+
Goal: Reach 100 points.
How to Play:
- On your turn, roll the die.
- If it’s 2–6, add it to your turn total and choose to roll again or “hold” (keep points).
- If you roll a 1, you lose all points from this turn and end your turn.
- First to 100 wins.
2. Beat That! (2 dice)
Players: 2+
Goal: Make the highest number.
How to Play:
- Roll 2 dice. Form the biggest 2-digit number (e.g., roll 3 and 6 → 63).
- Highest number wins the round.
3. Cee-Lo (3 dice)
Players: 2+
Goal: Roll better than your opponents.
How to Play:
- Aim for:
- 4-5-6 = automatic win
- 1-2-3 = automatic loss
- Triples = higher triple wins (e.g., 3-3-3 beats 2-2-2)
- Pair + another = single counts (5-5-2 → 2)
- Highest single wins if no one gets better.
4. Ship, Captain, and Crew (5 dice)
Players: 2+
Goal: Roll a 6 (ship), 5 (captain), 4 (crew) in order, then highest cargo (remaining 2 dice).
How to Play:
- Roll up to 3 times.
- You must roll and “keep” 6 first, then 5, then 4.
- Remaining 2 dice = cargo.
- Highest cargo wins.
5. Liar’s Dice (1 die + cup per player)
Players: 2+
Goal: Bluff or catch a bluff.
How to Play:
- Everyone rolls and hides their die.
- Take turns guessing how many total of a face (e.g., “three 4s”).
- Next player must raise or call “liar.”
- Reveal and check. Loser loses a die (if playing with more dice).
6. Farkle (6 dice)
Players: 2+
Goal: Reach 10,000 points.
How to Play:
- On your turn, roll 6 dice.
- Score combos: 1 = 100 pts, 5 = 50 pts, 3 of a kind = 100×face value (except 1s = 1000), etc.
- Keep scoring dice and reroll rest.
- If you score nothing, it’s a Farkle — lose turn.
- Hold or risk rerolling.
7. Yahtzee (5 dice)
Players: 1+
Goal: Score best combinations.
How to Play:
- Roll 3 times per turn, choosing which dice to keep.
- Score in categories: three-of-a-kind, full house, small straight, Yahtzee (5 of a kind), etc.
- One entry per category.
- Highest total score wins.
🃏 CARD-ONLY GAMES (Standard 52-card Deck)
1. War
Players: 2
Goal: Win all the cards.
How to Play:
- Split deck evenly.
- Each player flips top card. Higher card wins both.
- Tie = “war”: place 3 down, 1 up. Winner takes all.
2. Snap
Players: 2+
Goal: Win all the cards.
How to Play:
- Take turns flipping top card into a pile.
- If two consecutive cards match, yell “Snap!” first to win pile.
3. Go Fish
Players: 2–5
Goal: Collect sets of 4.
How to Play:
- Ask others for cards (“Do you have any 7s?”)
- If yes, they give them to you; if no, you “go fish” (draw).
- Form sets of 4 cards.
- Most sets wins.
4. Old Maid
Players: 2–6
Goal: Avoid the unmatched card.
How to Play:
- Remove one queen.
- Deal all cards.
- Discard pairs.
- Take turns drawing from the next player’s hand.
- Person left with odd card (Old Maid) loses.
5. Cheat / I Doubt It
Players: 3+
Goal: Get rid of all cards.
How to Play:
- Play face-down cards and say the rank (e.g., “two 7s”).
- Others can challenge by saying “cheat!”
- If you lied, pick up pile; if not, challenger does.
6. Crazy Eights
Players: 2–4
Goal: Get rid of all cards.
How to Play:
- Match top card of discard pile by number or suit.
- Play an 8 to change suit.
- Draw if you can’t play.
7. Blackjack
Players: 2+
Goal: Get as close to 21 without going over.
How to Play:
- Face cards = 10, Ace = 1 or 11.
- Each player vs dealer.
- “Hit” (draw) or “stand” (stay).
- Over 21 = bust. Closest to 21 wins.
8. Memory / Concentration
Players: 1+
Goal: Match pairs.
How to Play:
- Lay cards face down.
- Flip two per turn. Match = keep them.
- Most matches wins.
9. Speed / Spit
Players: 2
Goal: Get rid of cards fast.
How to Play:
- Both play simultaneously onto center piles.
- Play cards that are 1 higher or lower.
- Draw from personal pile when needed.
10. President / Asshole
Players: 4–7
Goal: Get rid of all cards.
How to Play:
- Play cards equal or higher than last played.
- Clear pile if no one can play.
- Next round: ranks determine seating and card passing.
11. Rummy
Players: 2–4
Goal: Form sets and runs.
How to Play:
- Draw, discard each turn.
- Meld 3+ cards of a kind or in sequence.
- First to discard all wins.
12. Gin Rummy
Players: 2
Goal: Form melds and go “gin.”
How to Play:
- Same as Rummy but only 2 players.
- Knock (end round) if deadwood (non-meld cards) ≤ 10.
13. Hearts
Players: 4
Goal: Avoid hearts and Queen of Spades.
How to Play:
- Trick-taking game.
- Most hearts/Queen = penalty points.
- First to 100 loses; lowest wins.
14. Spades
Players: 4 (teams)
Goal: Win tricks based on bids.
How to Play:
- Bid how many tricks you’ll win.
- Spades trump all suits.
- Score based on success/failure.
15. Bridge
Players: 4 (teams)
Goal: Win tricks based on contract.
How to Play:
- Complex bidding and play.
- Trick-taking with partnership and deep strategy.
🎲 DICE-ONLY GAMES (using standard 6-sided dice)
- Yahtzee
- 5 dice
- Make combinations like full house, straights, etc.
- Farkle
- 6 dice
- Push-your-luck game based on scoring certain combinations.
- Pig
- 1 die
- Simple race to 100 points; press your luck or hold.
- Ship, Captain, and Crew
- 5 dice
- Get a 6 (ship), 5 (captain), and 4 (crew) in order, then roll for cargo.
- Liar’s Dice
- 1 or more dice per player and cups
- Bluffing game, trying to guess how many of a certain number were rolled.
- Beat That!
- 2 dice
- Players roll and form highest 2-digit number possible.
- Cee-Lo
- 3 dice
- Gambling/street dice game with fixed win/loss conditions.
- Ten Thousand / Greed
- Like Farkle, scoring to reach 10,000.
🃏 CARD-ONLY GAMES (using standard 52-card deck)
- Poker (many types: Texas Hold’em, Five Card Draw, etc.)
- Rummy / Gin Rummy
- Hearts
- Spades
- Bridge
- Euchre
- Pinochle (needs modified deck)
- Blackjack
- Crazy Eights (Uno-like with regular cards)
- War
- Solitaire (many variations)
- Go Fish
- Old Maid (with one odd card)
- Snap
- Speed / Spit
- President / Asshole
- Cheat / I Doubt It
- Memory / Concentration
🎯 BONUS: Mixed or Improvised (Cards + Dice)
If you want to create your own or hybrid games, you can use:
- Cards as “missions” or random events.
- Dice as damage, movement, or modifiers in a homebrew RPG/card battle game.